

The closest it gets to strategy is the weapon triangle of X counters Y, which counters Z, which counters X. It's a pointless genre of adult game especially when there's no real strategy to it despite how it's supposed to be a strategical RPG. Heelfall, and Succubus Senki, the game it was obviously inspired by, are two of the most boring femdom games you can play. And if you are wanting to clear each map of enemy units to strengthen your own team, it can take 10+ minutes because of how slow the combat is. I don't see how the SRPG genre blends well with eroticism, because in order to get to the erotic content you have to click each unit individually, move them a few spaces at a time, until you finally reach the only character in the map with any CG.

You basically need to spend hours tediously grinding your characters to level 30 even on the easiest difficulty mode to actually get to the game's epilogue. Levels 20->22 versus 30->32 is massive after all.Ĭlick to expand.Agreed. As such, Clause becomes a strategic resource where you are storing 2 full levels in the form of milestones. A level is variable while exp is constant. Oh, I also disliked the full level/s from floor 6 and Clause milestones. If I had a gripe it'd be how you have to look in the game files to figure out the moves half the time. Man, I actually enjoyed the rpg/grinding aspect of the game more than the porn, but that might just be me. You're looking at maybe 15-16 fights? once you've broken mirror to get enough invisible silk for everything (you'll have enough copper by that point I believe, but copper drop rate is 30% ). Personal tip: I always guarded turn 3 (and/or 6) to ensure that I could control level of health dip more naturally (considering that her ball-kick is on turn 3x ) *Use fire moves to burn tent (even in inverted space)

Electro punch (or w/e else you use to one shot her at that level of health) to fuck her up Don't get her health below 50% before you're at little to no health.ģ.

losing to so-so move, Jessica learns so-so move).ĭrop rate: normally 20 or 30% (forget which), after breaking mirror this rises to 50% ("Fated bonus". Difficulty of Jessica somewhat fluctuates with new moves learnt (based on submission. Difficulty of Jessica is maxed after a couple wins (like: 3-4).
